![]() ![]() To boil the franchise's plot down to the essentials, a former CIA Agent codenamed "Naked Snake," traumatized after his first mission, became a freelance soldier during the Cold War, making a name for himself as the infamous mercenary commander "Big Boss." Eventually, he returned to America and helped the US Army train an elite black-ops unit known as FOXHOUND. The storyline is famously complicated, but, in its simplest possible form, can be described as an episodic plot that follows a dynasty of mercenaries, each with the Code Name "Snake", in various military events that take place from the mid-20th to the early 21st centuries, involving a series of revolutionary nuclear weapons called "Metal Gear". And it became quite a hit, spawning a great many sequels (with countless ports and editions). The idea came when the series' creator and lead designer, Hideo Kojima, realized that the MSX2 couldn't show more than a few enemies at a time without flashing epileptically and generally breaking - so why not make a game where avoiding your enemies is the theme? This concept received a lot of criticism - one famous quote from Kojima's boss is, " Hiding from your enemies? That's not a game!". ![]() Moreover, it is also considered to be one of the pioneers of cinematic storytelling within video games, famously being very Cutscene-heavy and being one of the first mainstream games to feature professional voice acting for all characters. The Metal Gear series, produced by Konami beginning in 1987, is the Trope Maker and Trope Codifier of the Stealth-Based Game genre. ![]()
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